The builder design pattern and the factory design pattern are two widely used creational design patterns in software development. These patterns serve the purpose of creating objects, but they differ in their approach and level of complexity.
The builder pattern is focused on constructing a complex object step by step, making it suitable for deserialization processes or building Plain Old Java Objects (POJOs) using a fluent API. This pattern offers greater flexibility and customization in object creation, particularly when dealing with objects that cannot be produced in a single step.
On the other hand, the factory pattern acts as a wrapper function around a constructor and is primarily used for creating service objects. It allows for the creation of various subtypes of an object and facilitates finer granularity in the composition of objects within the same subclass.
While the factory pattern can be seen as a simplified version of the builder pattern, both patterns have distinct characteristics that make them suitable for different scenarios. This article aims to explore the key differences and similarities between these two design patterns, along with a detailed examination of the builder and factory patterns, as well as the abstract factory pattern.
What are they?
The Builder Design Pattern focuses on constructing a complex object step by step. It is often used for deserialization of complex objects or building POJOs using a fluent API. This pattern provides more flexibility and customization in object creation.
On the other hand, the Factory Design Pattern is a wrapper function around a constructor. It is useful for creating service objects and allows for the creation of various subtypes of an object. This pattern also provides finer granularity in object composition within the same subclass.
The Builder Design Pattern is more complex than the constructor pattern. It separates the construction of a complex object from its representation. In contrast, the Factory Design Pattern chooses the specific type of object based on given parameters. It can also be complementary to the builder pattern.
Key differences
The builder design pattern focuses on step-by-step construction of complex objects, providing flexibility and customization in the object creation process. It is often used when an object cannot be produced in one step or when dealing with a constructor that has many parameters.
The builder pattern separates the construction of a complex object from its representation and allows for the creation of different representations of the object.
On the other hand, the factory design pattern emphasizes the creation of various subtypes of an object and allows for finer granularity in the composition of objects within the same subclass. It is useful for creating objects with different variants and object creation depends on parameters or values passed.
The factory pattern can be seen as a simplified version of the builder pattern and can be complementary to it.
Similarities
Similarities between the builder design pattern and the factory design pattern can be observed in their use of object creation and their ability to create different types of objects.
Both patterns focus on the creation of complex objects, but they approach it differently. The builder pattern allows for step-by-step construction of objects, providing flexibility and customization in the creation process.
Similarly, the factory pattern also facilitates object creation, but it does so by providing a wrapper function around a constructor.
Both patterns allow for the creation of objects with varying compositions and provide a level of abstraction in the creation process. Additionally, they can be used to create different variants or subtypes of objects.
Overall, while the builder and factory patterns have their own distinct approaches, they share common ground in their purpose of creating objects.
Builder pattern details
The builder design pattern allows for the step-by-step construction of complex objects, providing a flexible and customizable approach to object creation. It is particularly useful when creating standard objects with numerous possible customizations.
By encapsulating the configuration of a complex object in a builder object, the builder pattern separates the algorithm of creating the object from the components used to create it. This pattern reduces the need for writing multiple methods with all possible combinations of creational parameters, making it easier to customize specific parameters.
Additionally, the builder pattern enables the creation of different representations of a complex object and allows for the creation of complex objects with varying compositions. It is especially helpful when the object being constructed has dependencies and optional states, managing the complexity of constructing objects with multiple dependencies.
The builder pattern is known for its flexibility and transparency in the construction process.
Factory pattern details
The Factory pattern is a wrapper function around a constructor and is useful for creating service objects. It can be seen as a simplified version of the builder pattern.
The factory pattern is in charge of creating various subtypes of an object and allows for finer granularity in the composition of objects within the same subclass. It also allows the user to create objects without knowing the exact subtype.
Object creation in the factory pattern depends on parameters or values passed, and it can be complementary to the builder pattern.
Additionally, the factory pattern can be used for creating objects based on hidden criteria and can be injected via dependency injection. However, it can result in not getting the object if exceptions occur during creation.
Abstract Factory pattern details
The Abstract Factory pattern creates families of related or dependent objects without specifying their concrete classes. It emphasizes object creation for families of objects derived from a common base class or interface.
The pattern encapsulates the abstract algorithm of creating a product and encapsulates the call to the constructor of each product in the factory class.
It allows for the exchange of a set of products used together and enables altering the system by implementing a new factory class.
The Abstract Factory pattern is not the big brother of the builder pattern, as they have different intents.
It can have many concrete implementations of the same abstract factory, providing flexibility in creating different types of related objects.